I was sort of in a weird haze the last two days when it comes to Travelogue. The game is done. Thats what the fact that my list has zero entries left on it should say, right? But I knew that there’d be a lot of little things that needed to get done before I could actually put the game up on the store and start to sell it, and I was having difficulties seeing that path forward and knowing exactly what I should be doing with the short time left before release.
This is new ground for me. Finishing up a game to something that ‘has everything I had planned for it to have’ is one thing. But figuring out what to do after that point is an undiscovered country.
Clearly if I can make the game look better on first impression, that will directly correlate to how well it does, whether people are willing to review it, etc. There’s also the whole marketing side of things – am I ready for when I’m going to have to be promoting the game? Are there more things I could do pre-release to build interest? Then there’s all the little fiddly things that I’d like to pretend don’t exist: should I make a Nullsoft installer for the Windows players, or just package everything in a zip that includes a linux and windows executable and let people run it from wherever? Should I try to have an in-game update mechanism (advice from others is mixed here – evidently first-time indies tend to botch making auto-updaters secure and there’s a whole mess of liability issues there).
So it sounds like its time for a new list for a new period of development:
- Make a couple of banner ads and show them around, see which people like more (and plan to test their performance post-release)
- Press kit, press releases, etc.
Make a better gameplay video, 1-2 minutes long, with lots of cuts to interesting bits of the game. Actually set up the Node-Webkit package that people will eventually be downloading. Make sure it has stuff for Windows, Linux, Mac; 32bit and 64bit.Find someone with a Mac to test it for me.
- Make sure that you can actually get the game when you buy it!
Make the Fastspring store page look like this site Set up Desura and itch.io accounts and see if I can host the game there too. Make the ‘landing page’ for Travelogue ads look compelling and have a good ‘call to action’. Maybe make a few landing pages to see which works best.
- Play Travelogue straight through and see if that makes me want to change stuff.
- Set up a new home-page for this site that specifically showcases Travelogue and has the blog elements below or following a link.